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set_cam() / set_cam(x, y) / set_cam(x, y, zoom_x, zoom_y) / set_cam(x, y, zoom_x, zoom_y, rotation)

Sets the camera's position, zoom level, and rotation.

Sets the camera's 0, 0 position to the sprite's current position.

Properties: none

Returns: null

Sets the camera's 0, 0 position to the given coordinates (x, y).

Properties:

  • x (Number): The x-coordinate to set the camera's position to.
  • y (Number): The y-coordinate to set the camera's position to.

Returns: null

Sets the camera's 0, 0 position to the given coordinates (x, y) and sets the zoom level to (zoom_x, zoom_y).

Properties:

  • x (Number): The x-coordinate to set the camera's position to.
  • y (Number): The y-coordinate to set the camera's position to.
  • zoom_x (Number): The zoom level in the x-direction. 100% is represented by 100.
  • zoom_y (Number): The zoom level in the y-direction. 100% is represented by 100.

Returns: null

Sets the camera's 0, 0 position to the given coordinates (x, y), sets the zoom level to (zoom_x, zoom_y), and sets the rotation of the camera in degrees.

Properties:

  • x (Number): The x-coordinate to set the camera's position to.
  • y (Number): The y-coordinate to set the camera's position to.
  • zoom_x (Number): The zoom level in the x-direction. 100% is represented by 100.
  • zoom_y (Number): The zoom level in the y-direction. 100% is represented by 100.
  • rotation (Number): The rotation of the camera in degrees.

Returns: null